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2D Top Down - Footprint System for Unity

Unity Versions: Unity 2021 - Unity 6

The TopDown Footprint System is a plug-and-play solution to bring your 2D Top Down Games to life with reactive footprints and optional particles. Whether you're making an RPG in the snow, a stealth game on wet stone, or a fantasy adventure through muddy fields.

The asset supports both player- and NPC-based movement, uses prefabs, and integrates seamlessly via animation events or timed spawning. Footprints automatically inherit color from the ground using a layer-based priority system and can be tinted dynamically.

The included examples and a full documentation, help you get started quickly.

All demos are created with the new Input System and include a simple 2D top-down controller script.

I used the following assets for the images and video.

Technical details

  • Works with both new & old Unity Input Systems
  • Supports 4-way and 8-way movement
  • Smart direction detection with customizable rotation
  • Particle effect support based on movement direction
  • Footprint tinting based on ground area (color + alpha)
  • NPC footprint support
  • Efficient object pooling – no runtime instantiations
  • Separate footprint prefabs
  • Works with both spritesheets and individual footprint images
  • Full code documentation and inspector tooltips included
  • Demo scenes and example scripts for fast integration
  • Full documentation (PDF)

Purchase

Buy Now
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$15.00 $7.50 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $7.50 USD. You will get access to the following files:

2DTopDownFootprintSystem-V1-0.unitypackage 2.8 MB

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