
2D Top Down Footprint System for Unity
A downloadable asset pack
2D Top Down - Footprint System for Unity
Unity Versions: Unity 2021 - Unity 6
The TopDown Footprint System is a plug-and-play solution to bring your 2D Top Down Games to life with reactive footprints and optional particles. Whether you're making an RPG in the snow, a stealth game on wet stone, or a fantasy adventure through muddy fields.
The asset supports both player- and NPC-based movement, uses prefabs, and integrates seamlessly via animation events or timed spawning. Footprints automatically inherit color from the ground using a layer-based priority system and can be tinted dynamically.
The included examples and a full documentation, help you get started quickly.
All demos are created with the new Input System and include a simple 2D top-down controller script.
I used the following assets for the images and video.
Technical details
- Works with both new & old Unity Input Systems
- Supports 4-way and 8-way movement
- Smart direction detection with customizable rotation
- Particle effect support based on movement direction
- Footprint tinting based on ground area (color + alpha)
- NPC footprint support
- Efficient object pooling – no runtime instantiations
- Separate footprint prefabs
- Works with both spritesheets and individual footprint images
- Full code documentation and inspector tooltips included
- Demo scenes and example scripts for fast integration
- Full documentation (PDF)
Published | 1 day ago |
Status | Released |
Category | Assets |
Author | MotionBrain |
Tags | 2D, Asset Pack, footprint, package, Pixel Art, Top-Down, Unity |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $7.50 USD. You will get access to the following files:
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